
Dawn of Predators
UI Designer for a jurassic game prototype, light-mode screens with a clean and modern touch.
Client
Independent Concept
Role
PC Survival Game
Project
UX/UI Game Design
Type
PvPvE
Goal
Dark themes are a common choice for many game UIs, particularly in action and RPG genres and it can feel repetitive and lack originality. However, lighter styles are also used in casual or family-friendly games, thinking about that I decided to bring a lighter theme for this survival/multiplayer action game I created for this UI project. For the game concept players control dinosaurs in an open-world adventure, the UI needed to stand out with a fresh and inviting approach. To reflect the dynamic and playful nature of the game, I designed clean, modern screens with a light aesthetic that balances functionality and creativity, offering an intuitive and approachable experience for players.
Result
As an UI artist and art director, I contributed to Nativoz's artistic vision and design. I composed the user interface and developed the game assets, including character designs, environments, and screens. I directed the team to integrate artwork and UI elements into the game. We conducted user testing and incorporating player feedback, we optimized the game's accessibility aspects, resulting in an inclusive game and immersive experience. Nativoz succeeded in showcasing the beauty and complexity of Brazilian folklore, becoming a powerful tool for education, entertainment, and social impact.

For the visuals, the light and dark color palette and subtle details help the game stand out, steering away from the typical dark-mode style of many games. This approach highlights the diversity in my design capabilities, showing how UI can adapt to different tones and audiences.









