
About
Location
Berlin | Working worldwilde
Experience
13+ Years
Contract or Freelance
Available
I’m a UX/UI Artist, and Art Director with over thirteen years of experience creating visual experiences across digital products, brands, and games.
My work lives at the intersection of usability, visual systems, and worldbuilding, designing interfaces that are not only clear and functional, but also full of identity and atmosphere.
Over the years, I’ve worked across UI design, design systems, visual direction, and team leadership, helping shape projects from both a strategic and visual perspective. I’m most excited to work where interface design becomes part of the experience itself, something people don’t just use, but actually connect with.
Work Experience
2025
Pappum
Creative Director
As Creative Director at Pappum, I lead the creative direction behind presentations, visual systems, and client-facing design work. I work closely with clients to translate ideas into clear and compelling visual narratives, while guiding the team across concept development, execution, and overall design quality. My role also includes building scalable templates and refining creative processes to keep the work both efficient and visually sharp.
2025
Pappum
Creative Director
As Creative Director at Pappum, I lead the creative direction behind presentations, visual systems, and client-facing design work. I work closely with clients to translate ideas into clear and compelling visual narratives, while guiding the team across concept development, execution, and overall design quality. My role also includes building scalable templates and refining creative processes to keep the work both efficient and visually sharp.
2025
Yager (co-development with Sharkmob)
UI Artist
At Yager, I work on the UX/UI design of Exoborne, developed in co-production with Sharkmob, alongside internal projects. My role focuses on building interface systems, UI assets, and interaction flows that support both usability and the game’s overall visual direction. From menus, HUDs, and navigation to icons, widgets, and interactive elements, I help shape player-facing experiences from concept through implementation in Unreal Engine 5, working closely with designers, developers, and artists across the team.
2025
Yager (co-development with Sharkmob)
UI Artist
At Yager, I work on the UX/UI design of Exoborne, developed in co-production with Sharkmob, alongside internal projects. My role focuses on building interface systems, UI assets, and interaction flows that support both usability and the game’s overall visual direction. From menus, HUDs, and navigation to icons, widgets, and interactive elements, I help shape player-facing experiences from concept through implementation in Unreal Engine 5, working closely with designers, developers, and artists across the team.
2023 - 2024
DevSkin
Lead UX/UI Designer . Freelancer
As a UI/UX Designer, I improved interfaces for young users by creating clear layouts and engaging visuals. I conducted user testing with children, collaborated with developers on Unity integration, and implemented onboarding that cut user confusion by 65%, increasing engagement. My updates boosted player retention by 30% and enhanced educational outcomes by 40%.
2023 - 2024
DevSkin
Lead UX/UI Designer . Freelancer
As a UI/UX Designer, I improved interfaces for young users by creating clear layouts and engaging visuals. I conducted user testing with children, collaborated with developers on Unity integration, and implemented onboarding that cut user confusion by 65%, increasing engagement. My updates boosted player retention by 30% and enhanced educational outcomes by 40%.
2023 - 2024
in2Marketing
Head of Creative
Led a team of 8 creatives, including copywriters, designers, and UX/UI team, making sure all 5 brands worked well together and added 2 new brands. Set up a design system for brand consistency across assets and departments.
2023 - 2024
in2Marketing
Head of Creative
Led a team of 8 creatives, including copywriters, designers, and UX/UI team, making sure all 5 brands worked well together and added 2 new brands. Set up a design system for brand consistency across assets and departments.
2023 - 2024
in2Marketing
Head of Creative
Led a team of 8 creatives, including copywriters, designers, and UX/UI team, making sure all 5 brands worked well together and added 2 new brands. Set up a design system for brand consistency across assets and departments.
2021 - 2023
Entain
Project Lead and UX/UI Designer
I led the design of new poker avatars and lobby backgrounds, ensuring a consistent and appealing style based on user feedback. I used insights from user trends to inform UI/UX decisions and worked on UI elements and assets for the Career Pathway project. Additionally, I created design systems for 12 brands to improve consistency and user experience.
2021 - 2023
Entain
Project Lead and UX/UI Designer
I led the design of new poker avatars and lobby backgrounds, ensuring a consistent and appealing style based on user feedback. I used insights from user trends to inform UI/UX decisions and worked on UI elements and assets for the Career Pathway project. Additionally, I created design systems for 12 brands to improve consistency and user experience.
2012— 2025
Freelance
Art Director and Illustrator
I worked on various brand experience projects, collaborating with notable brands like Netflix, Ford, and Amstel. Additionally, I applied my art direction skills to comics and games, delivering interactive visual solutions for both entertainment platforms and brand experiences.
2012— 2025
Freelance
Art Director and Illustrator
I worked on various brand experience projects, collaborating with notable brands like Netflix, Ford, and Amstel. Additionally, I applied my art direction skills to comics and games, delivering interactive visual solutions for both entertainment platforms and brand experiences.




