
Exoborne
UI Artist for Exoborne a tactical PvPvE extraction shooter set in a chaotic world affected by extreme forces of nature.
Client
Yager (Co-Development for Sharkmob)
Role
UI Artist
Project
Exoborne
Type
PvPvE Extraction Shooter
Goal
Exoborne is an upcoming tactical open-world PvPvE extraction shooter set in a sci-fi apocalyptic world, launching in 2025. Players must navigate a relentless, ever-changing environment, wield powerful Exo-Rigs, and survive against both nature’s fury and warring factions. As a UI Artist, I contributed to the design and implementation of interface systems, including menus, the in-game store, customization screens, and HUD elements. Working closely with the Sharkmob amazing team to keep a consistent and functional design.
Result
www.exoborne.com/en/news.html










